mindhas.blogg.se

Not enough workers cities skylines
Not enough workers cities skylines










not enough workers cities skylines not enough workers cities skylines

Check the Routes overlay for that, and make sure there’s no weird behaviour going on. Use the Traffic overlay to identify hotspots and also do a simple sense check that all the roads are actually connected and that you’ve not got some one-way system that’s causing people to have to leave the city and come back to get there. If you’re lacking decent public transport options and you’ve got long tailbacks on the road, workers might be struggling to fill those jobs because they can’t get there quickly enough before they despawn. One thing that can cause a worker shortage is people finding it hard to get to work. Make sure your transport options are functioning as expected. Now, although education is usually the big factor here, it’s important to also check the basics. Check the roads, junctions and public transport options Also, better-educated cims produce less garbage, so universities are not a waste. And although you can use policies like Schools Out to encourage people to leave education early and go straight to work, it’s not necessary. Often then, the problem is only temporary. Eventually, though, they’ll take that lower-education job. In other words, they’ll wait quite a long time for a more suitable job to open up (someone else retires, or you zone new office areas, etc).

not enough workers cities skylines

That’s not because university-educated workers will refuse jobs at a lower education level, but because they’ll try to find another job first. If most of your people studied at university and you’ve just built a big oil field on the edge of town, you’re going to have trouble filling those jobs. If you’ve got a well-educated population, that can be a problem. The industry specialisations, especially, use a lot of uneducated workers. There’s also a general churn you can’t get around: the time between someone retiring from the workforce and a new person filling that job. If the job is the opposite end of the city, I think the transport simulation reckons they may time out and despawn before they get there. My guess is that some people live too far away. Because the game simulates actual people, rather than doing it in the abstract, I think that’s inevitable. It’s worth saying that unemployment rarely seems ever to fall below about 3%. Lots of people who want to work are stuck at home waiting for you to make some changes. If the UI tells you 13% of the working age population is unemployed, and yet there are 2,000 jobs available, clearly, there’s a problem. Pull up the Population overlay and look at the unemployment number. Bring in new workers, and they’ll gladly fill the jobs.īut other times, that doesn’t seem to be the problem.

not enough workers cities skylines

If your unemployment is something like 2-3%, then most likely you need to zone new residential areas. Well, in some cases, the solution is obvious. Not enough workers when you’ve got high unemployment. They’ll then turn to other cities and import goods, causing additional traffic on roads not designed to cope… and on and on. They can’t process enough goods, which means your shops might struggle to fill their shelves. It’s frustrating, and more importantly, your buildings can’t work efficiently. Hundreds, even thousands of jobs left open, with unemployment in the double digits. In fact, sometimes it makes no sense at all. In Cities: Skylines, something a lot of us run into is buildings saying they don’t have enough workers when it seems like there’s more than enough to go around. ‘Not enough workers!’ 13% unemployment and 800 jobs unfilled.












Not enough workers cities skylines